![]() ![]() Nonetheless, it pains us to move on to our next project without being able to implement these features.Īs our first game, Teamfight Manager was bound to have its drawbacks. Definitely, a lot of our users anticipated these features and we are positive that these features could have added a whole new level of fun. Teamfight Manager was initially developed without the Workshop in mind, which made the implementation of the Workshop later on in the development very difficult. ![]() However, for us the saying comes closer to heart with a meaning that decisions made in that good beginning carry a lot of weight. ![]() In case of the Trade Market, the implementation would lead to a collapse of the game system which was initially designed in a way that was not supposed to utilize IP rights of the real league and players.Īs the saying goes, 'A good beginning is half the battle.' To most, the saying encourages them to take up on new challenges and just begin with them. In case of the Workshop, difficulty level of implementation has increased significantly due to the introduction of the multiplayer mode with the 1.3 Patch update. Regrettably, we have come to the following conclusions. As was announced in the Development Roadmap, we have put a lot of thought into the possibility of implementing the Workshop and Trade Market features. ![]()
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